Patch 1.4 - AI Improvement

Hey there! There has been a quite huge code overhaul few days ago regarding AI, we have addressed some issues in this patch and we are still continuing to fix them.

Game:

  • Fixed a bug where Valkyrie & Warrior aggro skill would not make monsters aggro you if they are inactive.
  • Reworked Movement Engine for NPCs and Monsters.
  • Reworked Movement Engine for Players.
  • Fixed a bug where NPCs would not follow their waypoint after AI update.
  • Fixed a bug where players would not be able to summon scrolls after AI update.
  • Fixed a bug where monsters would not target a player after AI update.
  • Implemented Monster AI movement around spawn location.
  • Improved Monster AI chasing algorithm.
  • Corrected incorrect target selection by AI combat.
  • Implemented Monster AI skills.
  • Fixed a bug where monsters would be stuck and never move unless killed.
  • Fixed a bug where monster health would not be restored when returning to it’s position.

NOTE: There might be some unwanted bugs appear with this patch, like monsters less responsive, but we will try to fix it up by end of the week.

Developer note: We have seen some issues in-game regarding the new AI system, but also we have noticed a huge improvement by making a rewrite. One of them being is that monsters do not get stuck after a day of running, meaning we would only need to do a maintenance in a rather later time. We will continue to find and fix issues with the new AI system and as time goes by, it might be almost same as in official servers.

last edited by TheObserver

Fixed a bug where player skill based summons such as [Sorceress] Blade of Darkness would not function after AI update.

This still does not work, as well as the flow part Cry of Darkness.

last edited by Fatality

@Fatality Hello! This will be fixed once again in Patch 1.5.

https://im.ezgif.com/tmp/ezgif-1-eee25a7c83.gif

last edited by TheObserver

Looks like your connection to OgreFest | Black Desert Online Private Server was lost, please wait while we try to reconnect.