Patch 1.5 - AI, Summons and RNG. [UPDATED P2]

Hey! Today we are going to do a maintenance much earlier than our scheduled dates. Here are the changes that were made today.

Game:

  • Fixed a bug where horses submitted to marketplace would have a reset to level one stats.
  • Improved Monster Movement Engine to optimize physics (geodata) usage on movement.
  • Improved Player Movement Engine to prevent character from being stuck when moving at a very fast rate with Musa or Maehwa.
  • Implemented movement saving when desync happens to restore your position.
  • Fixed a bug where skills would not despawn after some time, for example Sorceress SHIFT + RMB.
  • Fixed player summon (horses, heilang) movement.
  • Fixed a bug where Heilang would desummon after spawn.
  • Fixed a bug where Heilang would not attack enemies unless he is commanded to.
  • Fixed a bug where Heilang unsummon command would not work.
  • Fixed an issue where new randomnizer would not be cryptographically secure and would result in different drops than expected.

Regards.

last edited by TheObserver

UPDATED 15/9/2017

Game:

  • Removed small delay between Monster attacks, they should react a bit quicker now.
  • Optimized Vehicle movement probe.
  • Optimized Monster movement probe.
  • Implemented Monster movement validation, this should prevent monsters from dissapearing from their spawn location.
last edited by TheObserver

UPDATED 16/9/2017

Game:

  • Fixed a bug that caused Monster AI to be unresponsive in live servers.
  • Fixed a bug where monsters would not get a target if a monster was in a group.
  • Improved Player chasing algorithm.
  • Fixed a bug where monsters would disappear from their position resulting in constantly resetting health.

AI should perform like this: https://imgur.com/9Mlg9T3

last edited by TheObserver

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