Good Morning OgreFest community!
Today we have performed a huge step forward and we are continuously working on future updates as of today. We are providing the patch notes for today’s, March 1st update. Please refer to the following for the details of the update.
● Game Client has been updated to the latest version of the game.
● Geometry has been updated to the latest version of the game.
● 40% increased Combat and Skill EXP rates
● 20% increased Drop rates
● 20% increased Fishing, Boxes rates
● 25% increased Life Profession, Exploration and character development rates.
● 1200% increased horse leveling up rates.
● Rates are currently being monitored and shall be tweaked as the time goes on.
● Default character slot limit has been increased to 16.
● Maximum Character slot limit has been increased to 32.
● Implemented error checking for dead AI.
● Implemented proper attack distance checking (Kzarka won’t hit a mile away).
● Implemented experience bonus for killing monsters at night.
● Implemented AI rotation to target.
● Implemented Monster attack area target detection.
● Improved Monster AI latency.
● Improved Monster AI movement engine.
● Improved Monster AI target selection.
● Fixed bonus damage for monsters at night.
● Fixed weird case where some monsters would not despawn after killed.
● Fixed improper Heilang logic and movement bugs.
● Fixed Monster AI deadzone.
● Rebalanced combat and skill experience gained from monsters.
● Rebalanced all monster damage, defense and resistance.
● Class Balance has been updated to latest version of the game.
● Implemented projectile target detection.
● Implemented projectile damage scaling based on owner AP.
● Implemented proper accuracy formula.
● Implemented proper damage formula.
● Implemented proper damage scaling beyond certain point of AP against monsters.
● Implemented additional evasion attributes within specific actions.
● Implemented additional damage reduction attributes within specific actions.
● Implemented additional per-skill-basis accuracy.
● Implemented additional passive skill stats.
● Implemented skill awakening (Jin skills).
● Implemented basic support for skill fusion (auto-learn).
● Fixed incorrect damage reduction calculation.
● Fixed incorrectly applied tribe damage attributes.
● Fixed incorrectly applied critical damage.
● Fixed incorrectly applied conditional attack bonus damage.
● Tweaked Crowd Control skills.
● Tweaked aggro penalty when a player dies against a monster.
● Optimized accuracy calculation.
● Optimized damage dice calculation.
● Implemented Blood Call toggle.
● Fixed Dark Rose damage.
● Implemented Vedirs Dogma toggle.
● Implemented Heilang damage scaling based on owner AP.
● Fixed Heilang AoE target selection.
● Implemented Martial Spirit toggle.
● New class has been added.
● Class awakening is now available!
● New class has been added.
● Class awakening is now available!
● Implemented logout feature.
● Implemented settings reset.
● Implemented downloader error reporting.
● Implemented BitTyrant download algorithm.
● Implemented new torrent routing tables.
● Implemented torrent upload speed display.
● Implemented torrent connected seeders display.
● Settings: 50 KB/s download and upload options have been integrated.
● Troubleshooting: Implemented cache clearing.
● Troubleshooting: Implemented ability to fix “Access Denied” (downloader).
● Troubleshooting: Implemented ability to remove game logs.
● Fixed a bug where launcher would not provide any logging information.
● Fixed a bug where download system sometimes would not exit cleanly.
● Fixed a bug where download system would try to map to bad ports (port forwarding).
● Fixed a bug where download system would fail to report correct download speed.
● Fixed a bug where download system would fail to report notifications.
● Fixed a bug where launcher would fail to exchange the torrent with other peers.
● Fixed a bug where launcher might pause the download.
● Fixed a bug where launcher would not connect to download servers properly.
● Fixed performance warning where incorrect download and upload limits were set.
● Implemented proper world boss item distribution.
● Implemented proper field boss and scroll boss item distribution.
● Implemented easy, medium and hard enchant rates.
● Implemented proper fail stack logic.
● Implemented pearl box (16 Pearls) drop for PvE, Life Skilling and Questing.
● Implemented equipment additional stats like Horse Experience 20%.
● Implemented new view skill set UI.
● Fixed a bug where players would not start with items equipped.
● Fixed a bug where not all item piece effects would be applied.
● Fixed item effects for items like Value Pack, Mervs and Customization.
● Fixed infinite HP glitch.
● Populated missing field boss loot drops.
● Populated missing data for cash shop costumes such as Luck bonus.
● Reduced boss bundle gear drop significantly.
● Tweaked accessory enchant rates.
● Cash Shop has been updated to the latest version of the game.
● Implemented basic Value Pack.
● Implemented cautious, normal and agile pet looting types.
● You may now have 5 pets out instead of 4.
● Implemented correct pet hunger logic.
● Implemented Tier 9 horses.
● Now you will be able to take out Miniature Elephants.
● Fixed horse marketplace when submitting a high tier horse and prices would show bugged.
● Added many new quests and challenges.
● Fixed some existing bugs during questing.
● Implemented new ranking display.
● Reworked pearl reward system, you will gain 8 Pearls directly to your inventory instead of mail with pearl box.
● If a player dies, thee shall lose small percentage of total damage dealt to a target (affects World Boss).
● Fixed a bug where death chat message would not show correct names when a player dies.
● Fixed a bug where drying and thinning options would be disabled.
● Fixed a bug where summoned monster would not trigger quest conditions nor loot if the owner dies (Pila Fe).
● Populated Schultz monster area.
● Populated Kamasylvia Part 1.
● Populated Kamasylvia Part 2.
● Fixed collection tools that don`t require endurance.
● Fixed worker repeat function. Now you will be able to set it to 50,000 tasks.
● Implemented proper ban messages.
● Corrected “Cryptogram Null” message when authenticating.
● Reworked ban system. Bans will no longer be permanent, but rather punishable for a certain reason.
● Added two new channels: Chinese; French.
● Removed automatically joining a channel in 15 minutes.
● Removed “/weather” command.
● Fixed a bug where a sanction would not be active during the period.
● Family will be sent a notice if it has not joined a channel (Level 15, 30 and 45).
● Family will automatically join default channel on Level 50.
● Pearls have been wiped.
● Premium effects have been wiped.
● Implemented periodic server restarter.
● Implemented client reconnect if client loses connection.
● Implemented donation system.
● Implemented ability to connect to server during restart, but not last 60 seconds of it.
● Implemented prevention of undefined behavior when logging out.
● Optimized networking efficiency and latency for higher concurrency.
● Heuristic optimizations.
We hope to see you in OgreFest and have fun!