Idem the idea is to reward players who do not wait to have free pearls only by staying online and doing nothing.
You get more pearls reward if you do Lifeskill - this is the idea. In anycase Lifeskill except Gathering (or you can just fillup empty bottle) are more afk activities. So this is the same than just staying online. In my point of view - Lifeskillers should also be rewarded because they put more work in parallel of active grinding.
The example is 6x alts with minimum Professional rank as the picture show – this is hard to get but even with 1,000k converted to 1 pearl this is really interesting.
New players get anyway the free pearl for staying online. I can change the suggestion to keep those 16p hourly.
I don’t think it can be usefull to comparare retail version (where you have to buy Cash to get pearl items) in this private server even if you do nothing and let your computer ON H24 you will get 384 pearls daily.
I totally understand you - some players can play a lot - some cannot do due to irl occupations.
This is my case in retail kr server where I had no time to grind as I was able to do last few weeks.
With that I purchased a CloudDesktop to have the game open 24/7 (except during maintenance or stupid Windows updates that I cannot desactivate and a Remote Control to be able to apply easy and simple taks like changing rods for fishing, changing cooking / alchemy tools, going to storage keeper to recharge materials, or just feed both workers and myself for Fitness training.
About your idea-
Daily quest are really interesting - but to reward better we should kill mobs and not just swap chimney.
Now we should get several sources (decent) to get pearls /
- from donation
- from hourly online
- from daily quests
- from grinding pearls box (Fishing this is Lifeskill) and apologize but will need a strong fishing bot detection
- from Fame house to reward Lifeskillers
Lifeskillers are important to give us plenty tools / gear craft and also cooking / alchemy items.
In anycase this will improve the player player level.