“We have thought about making the Jail not desert-only but global and by doing labor work the player would be able to go back to 0 karma and start over.”
I could see that working in order to combat Red Players, but the topic was for Red Players being able to stay red, so they could do PvE content as well. I do like that idea though! Would give others a reason to go after Red Players.
“The current idea with pearl shop / npc is something that players would consider “p2w” form few aspects also please keep in mind that we can modify the UI to the minimum right now.”
I’m not sure how a scroll that everyone could access be targeted as p2w since almost everyone gets free Pearls and has a way to make silver. If that’s the case, why not try these ideas
(1) Make the scroll craftable, nothing too difficult, but easy to access, so that people can make tons of them and make the scrolls last for an hour or so.
(2) Make it to where losing karma becomes a debuff, and cannot be regenerated for a certain amount of time, to punish Player Killers. Example: 1 player kill = 1 Debuff for 30 minutes. Change how you will, but that’s the idea.
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